[Guide] Raid Shadow Legends Masteries – Things You Ignore
Are you looking for champion masteries features? Follow the ultimate guide to know about raid shadow legends masteries and their features. The game has an extensive amount of content, which includes raids, dungeons, PvP battles, and more. With a large number of players playing the game, it’s not surprising that there is a large community of players who like to share their strategies.
Champion Mastery also known as Talent Tree can be customized for every champion in Raid Shadow Legends. Shadow legends are a new type of game mode in the raid, where players can choose to be one of two opposing factions. Players must battle it out on the battlegrounds with their own masteries and heroes.
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Table of Contents
About Masteries
Before we will discuss shadow legends in the raid, first you must need to know about champion masteries.
Champion Masteries is a new RPG game that lets players create their own Champions in the world of Runeterra. It features a number of different character classes or tiers, with each one having its own unique abilities, strengths, and weaknesses. Players can choose to play as any Champion they want and customize them to their liking.
The main goal of the Champion Masteries is to earn enough points to rank up your account and unlock rewards for playing specific champions that you are interested in playing. A Champion’s Mastery Skill Trees can be activated in one of three ways. For each Champion, these are the same. However, each Champion can only activate a certain number of Masteries.
Possibilities of Maximum Masteries
For each Champion, the player can only activate two Mastery Skill Trees. The 3rd Skill Tree becomes locked and cannot be activated once the 2nd Skill Tree has been opened. Furthermore, each Mastery Skill Tree has six levels, each having a limit on the amount of Masteries that can be engaged.
For each Skill Tree, only one Mastery can be activated at Level 1. In both Skill Trees, a maximum of 3 Masteries can be activated at each level for levels 2 to 5. Two of these must be on one Skill Tree and one on the other. Only one Mastery can be enabled at a time at level 6.
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How To Activate Masteries Trees
By the following process, the player can activate masteries
- Masteries can be found by using the Champions menu button to navigate to the Champion you want to improve.
- The Masteries tab for this Champion is then selected.
- This will display how many Masteries Scrolls you have for this Champion, as well as which Masteries can be triggered.
- This section will lead you to the Skill Tress if you click inside it. If you have the requisite Masteries Scrolls, you can choose the Masteries you want to activate here.
Raid Shadow Legends Masteries Skill Trees
Following is the ultimate guide of raid shadow legends masteries skill of each tree and their level.
Offense Skill Tree
Offense is a skill tree in Ars Magica 2 that may be found in the Occulus alongside Utility and Defense, as well as Talents, a passive skill tree. It’s utilised for more offensive spells, such as Projectiles, Area of Effects, Beams, or even Waves of various damage types, as the name implies.
Level | Skill | Description |
1 | Blade Disciple | Attack +75. |
1 | Deadly Precision | Critical Rate +5%. |
2 | Heart of Glory | Damage +5% when HP is full. |
2 | Keen Strike | Critical Damage +10%. |
2 | Shield Breaker | Damage +25% to enemies under shield buff. |
2 | Grim Resolve | Damage +5% when HP is 50% or less. |
3 | Single Out | Damage +8% to enemies with less than 40% HP. |
3 | Life Drinker | Heal 5% of the damage inflicted when attacking with 50% HP or less. |
3 | Whirlwind of Death | Speed +6 for each enemy killed to a max of +18. |
3 | Ruthless Ambush | Damage +8% for the first hit on each enemy. |
4 | Bring it Down | Damage +6% against enemies with higher max HP. |
4 | Wrath of the Slain | Damage +5% for each dead ally to a max of +10%. |
4 | Cycle of Violence | 30% to decrease the cooldown of random skill by 1 when the damage was done exceeds 30% of enemy HP. |
4 | Opportunist | Damage +12% to enemies with Stun, Sleep, Fear, True Fear or Freeze debuffs. |
5 | Methodical | Damage +2% for default skill each time it is used to a max of +10%. |
5 | Kill Streak | Damage +6% in Arena & +3% in other locations for each kill to a max of +12%. |
5 | Blood Shield | Shield buff equal to 15% of max HP when enemy killed. |
5 | Stoked to Fury | Damage +4% for each debuff active on this Champion to the max of +12%. |
6 | Warmaster | Bonus damage chance +60% of 10% of enemies max HP or 4% for a boss. Once per skill. |
6 | Helmsmasher | Chance +50% to ignore 25% of enemy defense. |
6 | Giant Slayer | Bonus damage chance +30% of 7.5% of enemies max HP or 3% for a boss. Unlimited uses. |
6 | Flawless Execution | Critical Damage +30%. |
Defense Skill Tree
The Jedi Knight’s Guardian advanced class has a talent tree called Defense. This branch focuses on defending teammates and surviving enemy strikes.
Level | Skill | Description |
1 | Tough Skin | Defence +75. |
1 | Defiant | Resist +10. |
2 | Blastproof | Damage from AoE attacks -5%. |
2 | Rejuvenation | Healing and shield buffs +5% |
2 | Mighty Endurance | Damage -10% of has Stun, Sleep, Fear, True Fear or Freeze debuff |
2 | Improved Parry | Damage -8% from critical hits. |
3 | Shadow Heal | Heal +6% of max HP each time an enemy heals |
3 | Resurgent | Chance +50% to remove debuff when losing more than 25% max HP from a single attack. |
3 | Bloodthirst | Heal +10% of max HP when Champions kills an enemy. |
3 | Wisdom of Battle | Chance +30% to apply block debuff when an active debuff expires. |
4 | Solidarity | Ally resist +5 for each buff placed on them by this Champion |
4 | Delay Death | Damage -0.75% for each hit from the same enemy to a max of -6%. |
4 | Harvest Despair | Chance +60% to place Leech debuff when placing other debuffs. |
4 | Stubbornness | Resist +10 for each debuff on Champion to the max of +30. |
5 | Selfless Defender | Ally damage -20% from the first hit. This Champion receives damage instead. |
5 | Cycle of Revenge | Chance +50% to increase turn meter by 15% when ally hit with a critical hit. |
5 | Retribution | Chance +50% to counterattack when losing more than 25% max HP in one hit. |
5 | Deterrence | Chance +20% to counterattack when debuff applied to ally. |
6 | Iron Skin | Defence +200. |
6 | Bulwark | Ally damage -5%. This Champion receives damage instead. |
6 | Fearsome Presence | Chance +5% of placing debuffs from Skills and Artifacts. |
6 | Unshakeable | Resist +50. |
Support Skill Tree
Level | Skill | Description |
1 | Steadfast | Max HP +810. |
1 | Pinpoint Accuracy | Accuracy +10. |
2 | Lay on Hands | Champion heal casts +5%. |
2 | Shieldbearer | Champion shield casts +5%. |
2 | Exalt in Death | Heal +10% of max HP when the first enemy killed each round. |
2 | Charged Focus | Accuracy +20 when no skills on cooldown. |
3 | Healing Savior | Heal and shield casts +10% if target ally max HP below 40%. |
3 | Rapid Response | Chance +30% to increase turn meter by 10% when buff cast expires or is removed. |
3 | Swarm Smiter | Accuracy +4 for each enemy alive to the max of +16. |
3 | Arcane Celerity | Chance +30% to increase turn meter by 10% when debuff cast expires or is removed. |
4 | Merciful Aid | Heal and shield casts +15% if the target has active debuff. |
4 | Cycle of Magic | Chance +5% to decrease random skill cooldown by 1 at start of each turn. |
4 | Lore of Steel | Artifact set bonus +15% when the bonus is a base stat oost. |
4 | Evil Eye | Enemy turn meter -20% when hit by Champion single skill and -5% when hit by AoE skill. |
5 | Lasting Gifts | Chance +30% to extend the duration of buff casts by 1. |
5 | Spirit Haste | Speed +8 for each dead ally to the max of 24. |
5 | Sniper | Chance +5% to place debuffs from Artifacts and Skills. |
5 | Master Hexer | Chance +30% to extend the duration of debuff casts by 1. |
6 | Elixir of Life | Max HP +3,000 |
6 | Timely Intervention | Turn meter +20% when ally max HP drops below 25%. |
6 | Oppressor | Turn meter fill rate +2.5% for each debuff cast to the max of +10%. |
6 | Eagle-Eye | Accuracy +50 |
What is Masteries Cost
Above mention masteries skill trees are activated using Masteries Scrolls. Masteries Scrolls are divided into three categories: basic, advanced, and divine. The cost of activating a Mastery is determined by the degree of the Mastery. The more Mastery Scrolls you need, the higher your level. The cost of activating a Mastery at each level is shown below in this Raid Shadow Legends Masteries Guide:
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Level | Scroll Type | # Required | # Required to Max out Level |
1 | Basic Scroll | 5 | 10 |
2 | Basic Scroll | 30 | 90 |
3 | Advanced Scroll | 80 | 240 |
4 | Advanced Scroll | 120 | 360 |
5 | Divine Scroll | 200 | 600 |
6 | Divine Scroll | 350 | 350 |
How to Get Shadow Legends Masteries Scrolls for Raids
These Scrolls are found by farming the Minotaur’s Labyrinth Dungeon. The quality of the scrolls you receive grows as you advance deeper into the Dungeon. Following is a complete list of the Dungeon Levels and their associated Masteries Scroll prizes. It’s worth noting that once you’ve accumulated enough Mastery Scrolls to max out a Mastery Level, Champion will only be able to find the following level of Scroll they need.
Level | Basic Scroll | Advanced Scroll | Divine Scroll |
1 | 3 | 0 | 0 |
2 | 3-4 | 0 | 0 |
3 | 4-5 | 0 | 0 |
4 | 4-6 | 0 | 0 |
5 | 5-6 | 0 | 0 |
6 | 5-7 | 1 | 0 |
7 | 5-9 | 1-2 | 0 |
8 | 8-12 | 1-3 | 0 |
9 | 9-14 | 2-5 | 0 |
10 | 11-16 | 3-6 | 0 |
11 | 12-18 | 4-7 | 1-3 |
12 | 16-22 | 5-9 | 2-4 |
13 | 18-24 | 8-12 | 3-5 |
14 | 20-28 | 9-14 | 5-9 |
15 | 24-32 | 11-16 | 6-12 |
Requirements For Champion Ranking
Following shadow legends masteries requirement for champion ranking
Skill Tree Level | Rank Requirement |
1 | 1 Star |
2 | 2 Stars |
3 | 3 Stars |
4 | 4 Stars |
5 | 5 Stars |
6 | 6 Stars |
Frequently Asked Questions
In this section, we will answers of all those questions which are frequently asked by gamers or people.
Are Masteries important in Raid: Shadow Legends?
After 6 starring your champions, the masteries you choose for them are the most crucial thing to do. The masteries you choose for your champion can dramatically boost the efficacy of their skills and overall damage.
Who is the strongest legend in Raid: Shadow Legends?
Raid Shadow Legends: The Best Legendary Champions, Ranked
5 Bad-el-Kazar: The Dark Undead Warrior.
4 Martyr: Teleria’s Best Defensive Warrior.
3 Nethril: The Undead Warrior.
2 Lyssandra: The Support Warrior.
1 Turvold: The Bladed Barbarian.
How much energy does it take to get all Masteries in raid?
Assuming you’re level 60 and your energy refreshes give you 130 energy, and one energy refresh costs 40 gems, you’ll need 660 gems to accomplish the masteries.
Is Ninja good in Raid: Shadow Legends?
He’s great for Clan Bosses, Dungeon Bosses, and Doom Tower Bosses because he has a good A1 decrease defence, an A2 that can put and activate HP Burn several times, and a hard-hitting A3 that also reduces the Cooldown of A2 (if you can keep him alive). Ninja’s passive introduces a completely new mechanic.
How do you unlock Masteries in raid?
Killing a w1-w4 boss will unlock the Raid Mastery line. You can look for a group doing Siege the Stronghold (the first W3 encounter) to count towards this (you might find it as “w3 escort” in lfg).